No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it. description taken from heroesofnewerth.com Stats
Attack Type=Ranged Attack Damage=41-59 Attack Range=600
Movementspeed=305 Turnrate=320 Armor=1.94 MagicArmor=5.5
Strength=16 Agility=21 Intelligence=27
Strength per level=1.85 Agility per level=1.7 Intelligence per level=3.4
Skills for Demented Shaman
Spells
Entangle
The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.
Level 1 : 33% Movement slow, after 1 second applies entangled to target for 7 seconds and stuns them for 0 seconds Level 2 : 66% Movement slow, after 2 second applies entangled to target for 7 seconds and stuns them for 0 seconds Level 3 : 66% Movement slow, after 3 second applies entangled to target for 7 seconds and stuns them for 1 seconds Level 4 : 66% Movement slow, after 3 second applies entangled to target for 7 seconds and stuns them for 1 seconds Mana cost 100/115/130/145 Cooldown 15/13/11/9 Entangled effects 7/14/21/28 Physical damage per second
Arcane Hide
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming attack damage for a limited number of attacks
Level 1 : Applies Arcane Hide to target for 15 seconds with 5 charges/100 damage absorbed. Level 2 : Applies Arcane Hide to target for 15 seconds with 5 charges/200 damage absorbed. Level 3 : Applies Arcane Hide to target for 15 seconds with 5 charges/300 damage absorbed. Level 4 : Applies Arcane Hide to target for 15 seconds with 5 charges/400 damage absorbed. Mana cost 85 Cooldown 10 seconds Arcane Hide Effects Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50% Each time target is attacked by a hero,tower or boss 1 charge is removed, expires when no charges remain or max damage absorbed.
Healing Wave
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit. Level 1 : 3 Targets healing each for 80. Enemy units within180 radius take 80 physical damage Level 2 : 3 Targets healing each for 80. Enemy units within180 radius take 100 physical damage Level 3 : 4 Targets healing each for 80. Enemy units within180 radius take 120 physical damage Level 4 : 5 Targets healing each for 80. Enemy units within180 radius take 140 physical damage Mana cost 80/90/100/112 Cooldown 12/10/8/6 seconds
Ultimate
Storm Cloud
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time. Level 1 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 12 seconds Level 2 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 18 seconds Level 3 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 24 seconds Mana Cost 100 Cooldown 40 seconds Storm Shield effects +1 Armor per charge Adds 1 charge per second
Storm Strike -1 Armor per charge Adds 1 charge per second
Storm Cloud is boosted by Staff of the Master
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